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Troubleshooting

High latency / lag on my server

Lag has two very different causes: network latency (high ping) and server-side performance (low TPS). Learn to tell them apart and fix each on Victus.

laglatencypingtpsperformancetimingsaikar

There are two completely different problems people both call "lag". Network lag is high ping — your connection to the server is slow, everyone rubber-bands. Server lag is low TPS (ticks per second) — the server itself cannot keep up, and the game slows for everyone regardless of their ping. Diagnosing which one you have decides the fix.

Is it TPS (server-side) or ping (network)?

  • In-game ping/latency bars are green for you but the world still stutters for everyone → low TPS (server-side).
  • Your ping is high or spiking and you rubber-band while others are fine → network latency (your connection or distance to the node).
  • For Minecraft, type /tps (Paper/Purpur/Spigot). 20 is perfect; consistently below ~18 means the server is overloaded.

Fixing low TPS (server performance)

  1. 1Run /timings report (Paper/Purpur) or install the Spark plugin and run /spark profiler to see exactly what is eating tick time.
  2. 2Reduce view-distance and simulation-distance in server.properties (e.g. from 10 to 6) — this is the single biggest TPS win on limited RAM.
  3. 3Remove or replace heavy plugins/mods flagged by the timings/spark report.
  4. 4Limit entities: cull mob farms, use anti-lag settings, and cap redstone/hoppers.
  5. 5If you are genuinely CPU/RAM-bound after tuning, upgrade the plan for more resources.

Victus servers ship with tuned JVM flags

Game servers on Victus already run optimised (Aikar-style) startup flags for good garbage-collection behaviour, so you rarely need to hand-edit JVM flags. Focus on view-distance, entity/plugin load and picking a RAM tier that matches your player count.

Fixing high ping (network latency)

  • Pick the region closest to your players — a server in the EU node will always ping high for players in Asia and vice-versa.
  • Test your own connection: ping <server-ip> from your machine. High/spiky ping to many hosts means the issue is your local network or ISP, not Victus.
  • Use a wired connection instead of Wi-Fi where possible; background downloads and VPNs add latency.
  • Check status.victuscloud.com for any network incident on the node.

A near-full disk also causes lag

When a server's disk is nearly full, chunk saving and logging stall the main thread and TPS drops. Clear old backups and logs, or upgrade disk, if usage in the panel is near 100%.